Archive for November, 2009

Currently Playing: Shin Megami Tensei: Devil Survivor (NDS)

You might be thinking right now, “I thought this blog was going to be about music?” I know, I know. I seriously have two posts on music just sitting there waiting to be finished. I’m actually a little blocked about how to finish them. Writing about music is really hard. Fortunately, video games are much easier to write about.

I’ve been a fan of the Shin Megami Tensei (SMT) series for a while now. The first one that I played was Devil Summoner for the PS2, which was a very satisfying and unique game. I played Persona 2 next, but never finished it. It got really hard halfway through the game, and I stopped having time to devote to it. Since then I’ve been chugging through Persona 3, and absolutely loving Devil Survivor.

So what is it: Devil Survivor is like the rts entry in the SMT series. It has a lot of the same themes as other SMT games. You summon demons, they help you fight other demons, you have magic powers, etc. It all takes place in a modern-day Tokyo. What I really love about this game is the setting and the story. You’re in Tokyo when this Demon invasion happens, and they shut down everything inside the Yamanote rail line. Counters appear over people’s heads, showing how many days they have left before they die. That adds a nice bit of tension to the game. To top off the tension, you get emails every day that tell you what will happen, and at what time. So, you’re just watching that clock, waiting for something to blow up. Very nicely done.

Another part of the game I love is the aspect of faux-reality that they set up. The characters use a DS to summon demons in the game. It’s called a COMP in the game, but it looks just like a DS. In addition, the menu that you pull up looks like it’s supposed to be the character’s COMP menu. Also, when your character dies, your DS displays a disconnected screen, and the game starts over. Overall it’s a nice touch that really draws you into the game.

As always, Atlus does a great job of publishing titles in the states (whether they developed the game, in the case of the SMT series, or just distributing it). The artwork, translation, entire package is flawless.

Oh, yes… I do have a gripe with the game. The soundtrack. Oh, so many whiny guitars sounding badly. It’s actually something I’ve noticed with a lot of DS games, they have horrible soundtracks. I don’t know if it’s just that modern day game soundtrack composers are trying to make something sound funky or new, but it’s failing. It’s even less forgivable when you understand that they are working with the same equipment that composers on the super nintendo were. And, I think most gamers can agree, there were some great soundtracks on the super nintendo. Atlus usually puts their star composer (whats-his-name) on the Persona games. I guess Devil Survivor got someone a little less inspired.

I take it back, it’s not all DS games. The Dragon Quest remakes had good soundtracks, and I really liked the Super Robot Taisen OG Saga: Endless Frontier soundtrack. Usually Atlus includes awesome swag with their games, even the normal editions. Maybe when games don’t have good soundtracks, Atlus doesn’t include them in the package. It might be true, because it seems like an odd process that some games include soundtracks and others don’t. Ah, who knows….

Currently Playing: R-Types (PSP/PS1 Legacy)


R-Types is currently kicking my ass at work.

Bought via PSN, playing on PSP, R-Types is one of the original shmups developed by IREM.

A few other IREM titles I’m playing when I’m not playing R-Types:

I was initially hesitant about messing with the R-Type series. I feel more comfortable with vertical shmups. Usually in vertical shmups (think Ikaruga) the screen is slimmed so that the screen is more arcade sized. Side-scrollers like R-Type make me feel much more restricted.

In my pursuit to A.) play a lot of shmups and B.) get good at shmups, I’m playing whatever I can and being partial to titles on portable platforms. Nintendo DS has maybe 1 or 2 shmups (even though CAVE developed and barely published one title, which I can’t find a rom of and Play-Asia has it for an insane $89.99) , so that is not my choice. PSP doesn’t have many native shmups (or any, maybe), but PS1 Legacy titles do have a few. I took a chance with R-Types and I’m glad I did.

I don’t really understand a gamer’s tolerance for punishment. We keep getting killed/losing over and over, but every time we come back and try again. Maybe this tenacity that was developed in our childhood will help us in future endeavors. Did my lousy playing skills in Super Mario influence my ambitiousness?

R-Type keeps levels short, so you don’t have to replay a lot, but each level is extremely intense. Keeping with the arcade version, the player presses select to manually input a quarter. The level’s difficulty is designed to make a player pay quarter after quarter to continue.

The arcade nature of the game is in striking comparison to later shmups, where you can choose difficulty levels, the levels are longer, and the amount of enemies and bullets are much more spread out.

I still can’t get through the first level (I’m mainly playing R-Type II), but somehow I keep trying again and again.

Comments on new version of Wordpress

I am impressed. This is Wordpress version 2.8.6 powering this blog. My other blog (wantedcheapmanga.com) is running version 2.2.1 of wordpress. I’m not sure if the outer differences are quite as apparent, but the dashboard where I edit posts are completely different.

The new version really feels up to date with the current state of the internet. Everything runs so smoothly. There’s features and gadgets all over the place. I really feel like this raises the bar for what open source/free apps should try to achieve.

What is my blog?

I’m going to try and stay on topic here. But, I totally reserve the right to go off on rants. The focus of this blog will be music. Specifically, the music in my head. I’m trying to analyze it, understand it.
But, this will also be a blog about me. So it won’t be able to illustrate only one facet of me.
Yeah. Music is what this blog is about.

And also video games, manga, movies, punk, politics, ethics, relationships, science, coding, writing, books, computers, the internet, gadgets, family, history, culture, Japan, travelling, zines, art, etc.