Great Moments in Gaming Pt. 1

I have an interesting memory. I remember things in spurts, not entire periods of time. And I’ll have huge blank spots around certain times, but other times are extremely vivid. Thinking back through my life, one type of thing consistently sticks in my memory and that is video games. I remember games based on where, when, and how I played them. I remember everything around the game, how I felt, how the lighting was, what TV I played it on, what music was going on. I don’t remember every video game, but some are extremely vivid. In these forthcoming posts, “Great Moments in Gaming,” I’ll reminisce on some of these memories and try to flesh them out. Hopefully, it will be interesting. Bear with me and let us begin…

Somewhere around 2005 or 2006 my wife’s (girlfriend at the time) grandmother divorced her husband of 5 years (I know…). During the divorce and process of selling their house, the grandmother (hereafter called NeNe, I don’t know why she likes being called that) didn’t want to be in house alone. The family had a choice to stay there with her themselves or pay me (I was chronically strapped for cash during my school days) to stay with her. For about 2-3 weeks I went over to her house every night around 8 or 9pm and stayed till I left for school in the morning.

Before we continue, let me explain my gaming situation at the time. I still had my Nintendo & Genesis from when I was a kid, but owned no current gen system (this was the time of PS2’s and XBoxes). I was extremely broke during school, since I only worked part time and still had to borrow money from my parent’s to pay for my rent ($250). I couldn’t afford video games, so I mainly scavenged older consoles and always looked for deals. I did have a Dreamcast, and that is what I played.

Staying at an elderly person’s house sounded extremely boring to me and so I brought my Dreamcast. In honor of the new gig, I splurged on a spool of CD-R’s, downloaded lots of DC games over hijacked internet, and had  a fresh supply of games! Going through them, I found a few fun games: Powerstone, Record of Lodoss War, Skies of Arcadia. But the game that grabbed my attention and filled this memory was Phantasy Star Online.

When I first booted up the game, the first thing that grabbed me was the music. It felt so… open. I’m a total internet junkie. I love the feeling of being connected to the world and actually get depressed when I’m not connected. Somehow, this game made me feel online & connected, even though NeNe’s house had no internet. How? The atmosphere of the game, created by the graphics, music, and story (if you could call it that) create this feeling of openness and possibility. It’s almost ironic that an online game could feel connected even when it’s not.

What’s even more ironic is that so many “open-world” games that are supposed to feel like the world is open actually feel more closed than Phantasy Star Online (okay, it’s abbreviated to PSO from now on). Examples are GTAIV, Infamous, Prototype. Nothing against the games, they’re not bad, it’s just that they don’t feel open. It’s obvious that it’s all AI and that it’s just a video game.

I played through the entire game at NeNe’s house. It was way too short for an offline game, and I felt a little sad when I’d finished the last quest.  Sitting at the dark house and finding that there was nothing left to the game, I contemplated starting it all over.

A few years later (ie. last month) I somehow happened to download the soundtrack to the game. The songs instantly took me back to that world. The design of that game’s environments was so amazing. Dreamcast graphics be damned, that game sucked me in.

I’ve got Phantasy Star Universe & want to get Phantasy Star Portable. Reading reviews, I doubt that either game will supply the amazing experience that the first one did, but hopefully there will be enough nostalgia in either game to remind me of PSO.

Crafting Black Metal from Bits

Not that this has anything to do with Darkthrone, I just wanted a good Black Metal logo for this post.

Tentatively titled “The Last Shadow,” I’m working on a black metal themed shmup game with my friend Chaz. Visually the game will be based around black metal imagery and album artwork. The music for the game will be slightly-more-melodic-than-usual black metal.

It’s possible that I could play black metal drums with a few months of practice, but I definitely have no time to practice like that. Instead, I’m using a midi based drum sequencer.

My main inspiration for using a “drum machine” is Anaal Nathrakh, who pulls of incredible sounding crust/black metal with a drum machine.

I’ve made the first 3 minutes of one song, and it’s got me pumped.

On the one hand, I’d love to make the music much more authentic black metal, ala early Mayhem, and modern day Xasthur and Striborg. But, I feel like that wouldn’t be as exciting to play a game to as a mix between the production values of the former mixed with melodies from power metal & pop black metal (Dimmu Borgir, Cradle of Filth).

Currently Playing: Shin Megami Tensei: Devil Survivor (NDS)

You might be thinking right now, “I thought this blog was going to be about music?” I know, I know. I seriously have two posts on music just sitting there waiting to be finished. I’m actually a little blocked about how to finish them. Writing about music is really hard. Fortunately, video games are much easier to write about.

I’ve been a fan of the Shin Megami Tensei (SMT) series for a while now. The first one that I played was Devil Summoner for the PS2, which was a very satisfying and unique game. I played Persona 2 next, but never finished it. It got really hard halfway through the game, and I stopped having time to devote to it. Since then I’ve been chugging through Persona 3, and absolutely loving Devil Survivor.

So what is it: Devil Survivor is like the rts entry in the SMT series. It has a lot of the same themes as other SMT games. You summon demons, they help you fight other demons, you have magic powers, etc. It all takes place in a modern-day Tokyo. What I really love about this game is the setting and the story. You’re in Tokyo when this Demon invasion happens, and they shut down everything inside the Yamanote rail line. Counters appear over people’s heads, showing how many days they have left before they die. That adds a nice bit of tension to the game. To top off the tension, you get emails every day that tell you what will happen, and at what time. So, you’re just watching that clock, waiting for something to blow up. Very nicely done.

Another part of the game I love is the aspect of faux-reality that they set up. The characters use a DS to summon demons in the game. It’s called a COMP in the game, but it looks just like a DS. In addition, the menu that you pull up looks like it’s supposed to be the character’s COMP menu. Also, when your character dies, your DS displays a disconnected screen, and the game starts over. Overall it’s a nice touch that really draws you into the game.

As always, Atlus does a great job of publishing titles in the states (whether they developed the game, in the case of the SMT series, or just distributing it). The artwork, translation, entire package is flawless.

Oh, yes… I do have a gripe with the game. The soundtrack. Oh, so many whiny guitars sounding badly. It’s actually something I’ve noticed with a lot of DS games, they have horrible soundtracks. I don’t know if it’s just that modern day game soundtrack composers are trying to make something sound funky or new, but it’s failing. It’s even less forgivable when you understand that they are working with the same equipment that composers on the super nintendo were. And, I think most gamers can agree, there were some great soundtracks on the super nintendo. Atlus usually puts their star composer (whats-his-name) on the Persona games. I guess Devil Survivor got someone a little less inspired.

I take it back, it’s not all DS games. The Dragon Quest remakes had good soundtracks, and I really liked the Super Robot Taisen OG Saga: Endless Frontier soundtrack. Usually Atlus includes awesome swag with their games, even the normal editions. Maybe when games don’t have good soundtracks, Atlus doesn’t include them in the package. It might be true, because it seems like an odd process that some games include soundtracks and others don’t. Ah, who knows….

Currently Playing: R-Types (PSP/PS1 Legacy)


R-Types is currently kicking my ass at work.

Bought via PSN, playing on PSP, R-Types is one of the original shmups developed by IREM.

A few other IREM titles I’m playing when I’m not playing R-Types:

I was initially hesitant about messing with the R-Type series. I feel more comfortable with vertical shmups. Usually in vertical shmups (think Ikaruga) the screen is slimmed so that the screen is more arcade sized. Side-scrollers like R-Type make me feel much more restricted.

In my pursuit to A.) play a lot of shmups and B.) get good at shmups, I’m playing whatever I can and being partial to titles on portable platforms. Nintendo DS has maybe 1 or 2 shmups (even though CAVE developed and barely published one title, which I can’t find a rom of and Play-Asia has it for an insane $89.99) , so that is not my choice. PSP doesn’t have many native shmups (or any, maybe), but PS1 Legacy titles do have a few. I took a chance with R-Types and I’m glad I did.

I don’t really understand a gamer’s tolerance for punishment. We keep getting killed/losing over and over, but every time we come back and try again. Maybe this tenacity that was developed in our childhood will help us in future endeavors. Did my lousy playing skills in Super Mario influence my ambitiousness?

R-Type keeps levels short, so you don’t have to replay a lot, but each level is extremely intense. Keeping with the arcade version, the player presses select to manually input a quarter. The level’s difficulty is designed to make a player pay quarter after quarter to continue.

The arcade nature of the game is in striking comparison to later shmups, where you can choose difficulty levels, the levels are longer, and the amount of enemies and bullets are much more spread out.

I still can’t get through the first level (I’m mainly playing R-Type II), but somehow I keep trying again and again.

Comments on new version of Wordpress

I am impressed. This is Wordpress version 2.8.6 powering this blog. My other blog (wantedcheapmanga.com) is running version 2.2.1 of wordpress. I’m not sure if the outer differences are quite as apparent, but the dashboard where I edit posts are completely different.

The new version really feels up to date with the current state of the internet. Everything runs so smoothly. There’s features and gadgets all over the place. I really feel like this raises the bar for what open source/free apps should try to achieve.

What is my blog?

I’m going to try and stay on topic here. But, I totally reserve the right to go off on rants. The focus of this blog will be music. Specifically, the music in my head. I’m trying to analyze it, understand it.
But, this will also be a blog about me. So it won’t be able to illustrate only one facet of me.
Yeah. Music is what this blog is about.

And also video games, manga, movies, punk, politics, ethics, relationships, science, coding, writing, books, computers, the internet, gadgets, family, history, culture, Japan, travelling, zines, art, etc.